6/24/2023 0 Comments Call of cthulhu character creationSo, to be a spell caster you have to learn spells which increases Mythos Knowledge which decreases your max SAN. Your max SAN (calculated from your POW) is reduced by your Mythos Knowledge score.Learning spells requires studying Mythos tomes which will increase your Mythos knowledge.To improve skills you must successfully use them and then at the end of an adventure roll above the skill on % to improve them.I'm more interested in this as an exercise of "can I," not "should I?"Keep in mind the following: I'm very much familiar with the works and tone of Lovecraft. Any other suggestions?Īlso, please don't talk to me about the "spirit" of the game. So my question then becomes, what are other tips and tricks I can use to optimize my character? Just with the knowledge that I do have, I'm sort of tempted to go for a spellcaster, with high skills, who can regain sanity by training skills. Now, after doing a cursory read via Google, I found one thing, where it says that once you hit 90% in a skill, you regain 2d6 sanity. You can't build an optimized thing, and so on. And everywhere I look, everyone seems to be unanimous in that you cannot powergame CoC. So, I've been invited to a game of CoC 6E. Having 6 chemists is great - until you need an astronomer. If you can co-operate with the rest of the players during character creation it helps to have:Ī) Multiple people with a fair first-aid skill.ī) Lots of languages - try to get good coverage rather than overlap within the party.Ĭ) Someone who knows how to use explosives.Īlso where people are specializing in non-combat skills, it usually helps if different characters cover different areas. Generally I pick a few to be competent at then spread around a load to have some knowledge is a range of areas. If you put all of your points into a handful of skills you won't be able to do anything else. Whilst it is good to be decent at a few skills, there is also a lot to be said for having a smattering in a lot as well. (That said Grapple can be surprisingly useful.) Don't worry about your melee damage bonus, if you want to attack things you have guns and dynamite for a reason. Despite the loss of hit points small size can be an advantage. (Note: this is very unlikely to matter.)Ħ) Constitution probably comes next for stat importance, but after that it is down to how you envisage the character. I tend to go with Int if my Pow is also 14 or better.ģ) Education is very useful as it also gives skill points during character creation.Ĥ) When creating your character assign skill points to Dodge, just because its base is calculated from your Dex does not mean you cannot improve it and it can literally save the character's life.ĥ) Don't start with a skill over 89% because (as you noted) there's a San gain for getting to 90 which the keeper may not give if you start that high. The general rules for Call of Cthulhu character creation are:ġ) Power is the most important stat as it sets your initial Sanity which you want as high as possible.Ģ) Intelligence is the most important stat as it sets the number of skill points you get during character creation.
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